![]() ![]() Everything flows in an out so smoothly thanks to some great storytelling and writing. It Takes Two perfectly meshes all of these genres that you wouldn’t think would work together and somehow, makes it work to perfection without feeling tacked on or out of place. Just when you think its over, you’re paired up against a squirrel in a fighting game match to the death or even a dungeon crawler as a mage and warrior combo. You’re not only exploring a snow globe, but a town encased in ice with these elephant-esque inhabitants. You’re not only exploring a tree house, but a squirrel base that has a hornet problem. What makes the levels so special, apart from the fact that the level design is absolutely superb, is that these levels are magically brought to life instead of just being “big”. In essence, you are a tiny doll brought to life, so everything is understandably huge. The game, at its core, is a split-screen platforming game that features some of the most vibrant and imaginative environments you’ve ever seen. The premise is charming, but the game really shines with how it blends a mish-mash of ideas into a 10-hour adventure that never tires of serving up one new idea after another, often times catching you by surprise. Hakim’s challenge for Cody and May – before making their way back, they must sort out their differences and work together through a variety of challenges to rekindle their love for each other. Hakim, Cody and May turn into a pair of dolls that not only have to make their way back, but back together again. With a touch of magic and the help of a book named Dr. Their daughter, Rose, is caught in the middle of this mess and doesn’t take it well, wishing for a miracle to keep the family together. They’ve hit a rough patch in their relationship, and for them, going their own separate ways is the only solution. It Takes Two tells the story of a couple that’s soon to divorce, Cody and May. In this case, Fares goes above and beyond, and offers up a game full of twists and turns, mixing up mechanics and genres to perfection and serves them up in a nicely wrapped audiovisual package that is a joy to experience from the first second to the last. It Takes Two is a game full of heart and sometimes, that should be enough. His previous offering, A Way Out, was widely regarded as a success all things considered, and showed just how good coop games can be when done right. In this time of open world games and battle royales, Josef Fares dares to go against the wave. ![]()
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